How to Make Your Character Fly in Unreal Engine 5.6 | Blueprint Tutorial

In this tutorial, I’ll show you step-by-step how to add flying mechanics to your character, allowing them to move freely in the air. We’ll cover everything from setting up the Blueprint, enabling flight mode, and customizing movement so your character can soar through your game world. Whether you’re a beginner or an aspiring Unreal Engine developer, this video makes it easy to implement flying mechanics in your project. Perfect for action games, adventure games, or any project where you want your character to take to the skies! ✅ Step-by-step Blueprint tutorial ✅ Beginner-friendly instructions ✅ Fully functional flying mechanics

This Blueprint is a toggle switch. When you press the ‘F’ key, it uses a Flip Flop to switch the character’s movement mode. It changes the state to either Flying or Walking, updating both a custom variable and the character’s built-in physics and animation state.

This Blueprint controls the character’s movement. It uses player input (WASD) and the camera’s direction to tell the character where to move. The Switch node checks if the character is currently Walking or Flying and only applies the movement if the mode is Flying.